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Hellwolf Rider

(image)

Goblin Lancers who manage to survive being cannon fodder for a few battles are entitled to ride a 'Hell Wolf'. Hell wolves are similar in size to the Dire wolves, but are a lot more aggressive. Only a tenth of every fifty goblins can learn to ride such a beast. Goblins that are successful are often stationed as the leader of orcish scouting parties.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

Information

Advances from: Goblin Lancer
Advances to:
Cost: 48
HP: 64
Movement: 8
XP: 150
Level: 3
Alignment: chaotic
IDHellwolf Rider
Abilities:

Attacks (damage - count)

(image)fangs
melee
8 - 4
blade
(image)spear
melee
9 - 3
pierce
charge
(image)javelin
ranged
10 - 1
pierce
marksman

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Hills150%
(icon) Mountains260%
(icon) Mushroom Grove340%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable-0%
(icon) Village150%