Hellwolf Rider
Goblin Lancers who manage to survive being cannon fodder for a few battles are entitled to ride a 'Hell Wolf'. Hell wolves are similar in size to the Dire wolves, but are a lot more aggressive. Only a tenth of every fifty goblins can learn to ride such a beast. Goblins that are successful are often stationed as the leader of orcish scouting parties.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Information
Advances from: | Goblin Lancer |
Advances to: | |
Cost: | 48 |
HP: | 64 |
Movement: | 8 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Hellwolf Rider |
Abilities: |
Attacks (damage - count)
fangs melee | 8 - 4 blade | ||
spear melee | 9 - 3 pierce | charge | |
javelin ranged | 10 - 1 pierce | marksman |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 20% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 3 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |